Magic for your review
I’ve been working on both my writing and world building for their setting. One of the central parts of that world is obviously the magic system, so here is the “wiki” entry for it. I’ve been a little scattershot putting it together so I’m sure there’s plenty of typos. Please point them out and anything that’s unclear and/or needs to be fixed. (yes, this is also part of my viral marketing ideas ;-) I also apologize for the formatting here, it didn’t transfer well from word.
Magic
“Only those who have never studied it say that magic can do anything.” –unattributed saying
“No, a wizard didn’t do it! A sorcerer maybe but not a wizard.” –Ludien I to trainee
What is magic? Seer, the inventor or discoverer of magic said that it “was the act of altering natural reality to one’s wishes.” In detail he said that under everything visible, and beneath everything not visible, was the indescribable foundation of the universe. Consciousness, an ill-fitting spark within reality, could reach the foundation and through it affect reality to their whims. In a philosophical paper, Fahavun the wizard theorized that reality itself is not true, but an ocean of infinite possibilities. What’s defined as reality or the laws of it are merely the dominant or “more likely” possibilities. Thus magic was forcing a possibility to occur regardless of dominance or defaults.
Facets
Aspects or features of the universe are divided into different realms of magical influences often referred to as ‘facets’. Each magic user has a limited number of facets they can naturally affect determined by their race. To cast any spell affecting a facet beyond their range, a user needs specific guidelines and reagents. Guidelines are directions designed to concentrate a caster’s will toward the correct aspect of the universe (example: chants). Reagents are items and object innately tied to facets of magic. Natural users rarely have any need for reagents whereas other casters must rely upon them.
Sensing vs Manipulation
Every magic user has the ability to perceive facets of magic and how they affect the world. This perception is unique to each individual. Note that while the extra senses allow users to detect all magic, their ability to manipulate is still limited. Fahavun once described it as: “The facets of magic I can affect all appear in bright, vibrant colors while the remaining facets all have a common shade of gray.”
Methods and Results
Note that while magic users each utilize different facets, different methods may have the same result. The most common example is levitation (something all known magic users can do). While some might sever an object’s gravity, others manipulate wind and others utilize true telekinesis, to an outside observer the effect will be the same: the object will float. Thus, the most common misconceptions of magic arise.
The Divine Debate
An ongoing debate among users is whether the facets of magic are the lowest base or whether it also rests upon one other foundation. Seer labeled the theoretical “bottommost” the Divine facet and claimed that all consciousness is a fragment of it which allows access to magic in the first place. The other position, first put forth by Seer’s student, Fahavun, is that the concepts of facets themselves is meaningless, the efforts of finite minds to deal with the infinite.
The Seven Impossibilities
Magic has many difficulties and limitations. All living things exhibit some natural resistance to spells, with more complex forms requiring greater finesse and effort. Self-aware persons are the most challenging of all (thus the ongoing debate about whether all people might become users with enough training) though there are variations between races (Minotaurs appear to be the most vulnerable to spells, Humans among the most resistant). There are several acts which are considered magically impossible. While there is some debate over whether these might one day be possible with further study, they cannot be accomplished currently.
1) the Stability Impossibility – Often expressed as “the universe does not take kindly to being altered”. The more complex a spell (the more it violates the universe’s natural state) the more difficult it will be to cast and the faster it will eventually be dispelled. For this reason, magic users prefer to use subtle, less violating spells.
a. Corollary: No enchantment is eternal. Given enough time, all enchantments will fade.
b. Corollary: All other impossibilities stem from this one. A spell that violates the universe’s natural state too greatly will result in injury, if not death, of the caster.
c. Corollary: The universe’s natural state is defined as the universe before the spell was cast. This also means that spells can impact each other, thus the encouragement for spells to be small. Example: When spell D is cast, the universe beforehand had spells A, B & C, thus, those three will have an impact on D. D will then have greater pressure to dispell from pre-A, pre-B, pre-C and pre-D states. In magical equations, the symbol [] stands for “universe0”, reality before any spells are cast.
2) the Impossibility of Infinity – The effectiveness of spells is directly proportional to the concentration, knowledge and energy of their caster. Thus, in order to cast any “infinite” spell would require infinite concentration, knowledge and energy. (While multiple casters can pool their talents, an infinite number would still be required.)
a. Corollary: All spells have a maximum effective distance.
3) Finality of Death – After a period of time, a corpse cannot be returned to life. The longest revival observed has been twelve hours after death. Current theories place the absolute limit at twenty plus hours.
4) Absolute Creation/Destruction – Matter and energy cannot be created from nothing nor can they be removed from reality; they can only be changed or moved.
5) Absolute Slavery – Any self-aware being cannot have their selves/minds/being/souls altered against their will. Examples: A puppet spell might be used to kill someone by taking control of someone else’s body and then using said body to commit the murder, however one cannot make the person a psychopath unwillingly.
6) General Impossibility – A spells have to be extremely specific in order to work. Example: There is no “death” spell. In order to kill someone, the spell has to induce a specific mode of death (heart attack, suffocation, etc). Because of this and the general interference caused by any living being, the most common method of death by magic is using a levitating object. (not unlike killing by non magical means)
7) the Facet Limit – No magic user can ever comprehend all facets of magic.
a. Corollary: Every object is linked with a particular facet and this cannot be changed. The only exception is talasite, a rare mineral that is tied to all facets and can be “set” to favor a particular one by any magic user (becoming a ‘talisman’). Until set, talasite cannot be used for any spells.
Exception: Proponents of the divine facet of magic theorize that it can accomplish all of the impossibilities.
Magic User
Magic user is a racially neutral term to refer to persons who are able to perceive fundamentals of the universe and exert their will upon them. The term ‘magic caster’ can refer to either a user or nonuser (who is using instructions) who’s casting a spell. More descriptive terms are usually used for quick reference. Example: If someone tells you, “I encountered a wizard” then you know they are referring to a Human magic user. The terms are supposed to refer to only users but confusion often leads them being applied to any caster. Most of these terms are original and unique to Mythopia, making them meaningless to translate, therefore many historians use terms adapted from Earth for ease. The following are the recommended user terms and the races they correspond to in male/female format with the following exceptions:
1. Some races appear to have sex-exclusive magic users. Examples: all Minotaur magic users are male. All Chamalon users are female.
2. Although many races have sex-neutral terms, some denote their magic users as truly sexless (predominant among those with high body-altering tendencies). Example: it is pointless to describe a Lycanthrope shaman as male or female; they are asexual. One might refer to a shaman as formerly male or female but the physical warping they experience over time will eventually make this determination impossible.
3. Any term marked with a * is a literal translation of the proper term.
• Dragon = Prophet/Prophetess*
• Human = Wizard/Wizardess
• Elf = Master/Mistress
• Minotaur = Warlock
• Lycanthrope (wolf) = Shaman
• Chamalon = Witch
• Fairy = Sorcerer/Sorceress
• Dwarf = Alchemist
• Averian = Shaper
Comment
By Puppet
on Feb 8, 11:25 AM
nice work, I think your magic systems is one of the better ones unlike CP’s.
In my story magic has to be drawn from the surroundings, to create a fireball you have to drain heat from the air around you, so the longer you keep the fireball going the colder it will grow around you.
By SubStandardDeviation
on Feb 8, 12:27 PM
1. If all “facets” are features of the universe, what counts as “violating the universe’s natural state”? Some would argue that everything humans do is “unnatural”.
2. What counts as a “natural user” versus a “user” versus a “nonuser (who is using instructions)”. If they are doing magic aren’t they a user? Or, if nonusers can’t sense the facets of the universe, what business do they have doing magic anyway?
3. What determines who gets magic and who doesn’t?
4. Finality of Death – why 24 hours? Is the magic dependent on a day/night cycle?
5. Absolute Slavery – what if the being agrees and changes its mind later?
6. What is the frequency, ease of use, and usefulness of each of the following:
6a. “Instant death” spells like Avada Kedavra?
6b. “Not-quite-instant-death-but-close-enough” spells like Eragon’s nerve pinch, or boiling/exploding the water in a person’s body?
6c. Transmutation spells?
6d. Personal enhancement spells, like increased strength/speed or magical warding?
6e. Healing/resurrection spells?
7. What is the frequency of contact between the different races in your world? It seems silly for normal people to have to memorize 15 different words for “the guy who can warp reality”. If an Elf were tutored in magic by a Human, for example, would she be a Mistress or a Wizardess?
That’s all the questions I have for now. Is your wiki is available for public perusal?
By happycrab
on Feb 8, 07:39 PM
Wow you have put quite a lot of thought into your magic system, but SubStandardDeviation has made some good points.
I haven’t thought too much about how magic exactly works in my story, and I don’t think I need to.
Harry Potter didn’t explain how it worked and no one complained. It seems that just ages and ages ago someone with magic held something magical like unicorn hair, made up a word and decided what magic it would perform. Then people began to put these magical things in wands for easier use and magic words people created spread until everyone knew them.
It doesn’t make much sense that without even knowing what a spell does, if you know the word, the wand knows what it does. Like when Harry used the spells Snape created. So the magic system is clearly not a mental thing where you have to think about what the word means.
Rowling didn’t even really set any limits to magic either except for you can’t bring people back from the dead. But then she sort of changed that when Harry came back…
So yeah my question is do you think my magic system will be shallow, unrealistic and stupid (or something) if I don’t put that kind of thought into the limitations and use of my magic system?
Also I’d like to know what a Chamalon and an Averian are, please. They sound interesting.
By Asahel
on Feb 9, 01:55 PM
You may want to reconsider or at least reword this:
“6) Temporal Teleportation – Moving matter or energy from one moment in time to another is akin to destroying and creating it, therefore it is impossible.”
Because it most certainly is not impossible. In fact, my matter is constantly moving from one moment in time to another and has been doing so for longer than I’ve been cognizant. And this is even before you consider things like time dilation, which show that we don’t even all move forward at the same rate in time (though it is close enough that for simplification purposes we generally assume we all move forward at the same rate).
I absolutely understand why you want to avoid time travel magic (since time travel in general is a complete pain in the posterior); however, if you feel the need to justify its impossibility with something other than magic cannot work against the natural flow of time, then the justification needs to at least be real.
I may have more later. Just wanted to comment on that.
By Nate Winchester
on Feb 9, 03:59 PM
Much thanks everyone, I’m glad I put all this up here and will update it as soon as how I want to phrase things.
SubStandardDeviation- Some answers I’m not sure if they “go” in a wiki article so I’ll answer them here until I figure it out.
2. What counts as a “natural user” versus a “user” versus a “nonuser (who is using instructions)”.
=Natural user and user are the same term. Casters refer to anyone using magic, users refer to anyone using with natural talent (thus the formula: all users are casters, not all casters are users) The latter well…
3. What determines who gets magic and who doesn’t?
=Honest question to people. Is randomness (like what determines who gets blue eyes and who doesn’t) an acceptable answer or is that a cop out? (of course, the other answer is god [me] does ;-)
5. Absolute Slavery – what if the being agrees and changes its mind later?
=Still applies. Can’t do anything without concession. Of course… after one is changed there is the question of will they even be able to change their minds? hmmm….
7. If an Elf were tutored in magic by a Human, for example, would she be a Mistress or a Wizardess?
=The terms are race specific as is magic. It’s mostly a descriptor, kind of like how we have several different words for “someone that heals someone else” (doctor, nurse, EMT, paramedic, etc) – it’s just something the cultures have developed in the trade tongue; a kind of slang. Thus, if you hear someone talking about a “wizard” then you know they are talking about a male, human magic user. (thanks for giving me an idea about a mistaken identity story someday)
happycrab – So yeah my question is do you think my magic system will be shallow, unrealistic and stupid (or something) if I don’t put that kind of thought into the limitations and use of my magic system?
=You should read my writing tip article on crutches and cheats. (end shameless self-promotion ;-) Basically, write YOUR story. Tolkien had an even less specific magic system than Rowling but that didn’t seem to hinder him now did it? The most important thing is, whatever system you develop, don’t violate it.
Also I’d like to know what a Chamalon and an Averian are, please. They sound interesting.
=Ah but that would be telling wouldn’t it. ;-)
Asahel – Great catch. I’ll strike out that part for now and iron out the details with you later.
By Nate Winchester
on Feb 9, 04:30 PM
I’ve updated it now with some (I hope) clarifications.
By Morvius
on Feb 13, 10:41 PM
I don’t think I am going too in depth with my magic system also. If I make it seem more like an actual Science…then it’s going to take me A LOT of time to complete it. Hell! I may even require more time crafting the system than the time it takes writing my book.
But, it’s still interesting. Your magic system that is. But I admire you really. At least you dare start on something as big as this. You are like inventing a whole new Science in your world.
By Sharon
on Mar 18, 05:10 PM
Youu say there is no death spell. Why or why not? I’ve ben told differently. Please answer when you can.
By Nate Winchester
on Mar 18, 05:17 PM
Youu say there is no death spell. Why or why not? I’ve ben told differently. Please answer when you can.
It should have been updated. Here’s the passage in question:
6) General Impossibility – A spells have to be extremely specific in order to work. Example: There is no “death” spell. In order to kill someone, the spell has to induce a specific mode of death (heart attack, suffocation, etc). Because of this and the general interference caused by any living being, the most common method of death by magic is using a levitating object. (not unlike killing by non magical means)
By Theresa
on Mar 2, 05:49 PM
Ok, how do you highlight previous comments??
By Nate Winchester
on Mar 2, 06:07 PM
You mean quoting them? Just put a bq with a period (no space between q. space between dot and following) in front of the quote passage and there you go.
By Mir
on Jan 25, 01:03 PM
Okay, something’s been getting at me for a little while, you said at one time that a spell is better suited as not being complex to better work (which doesn’t make sense either) in Stability Impossibility but later on, you say spells have to be extremely specific in order to work under General Impossibility.
Be cool if you could change/explain that
